At this point in time, my prototype is almost done and I am currently conducting a small playtest so I can refine it, but in the meantime i’ll share what features I’ve added since the last devblog.
The first is a fireable projectile! This stuns the chaser and you can hold up to 10 bullets at a time. Initially you start with 0 but there are various pick-ups around the level to replenish your supplies, talking about the level…
It’s all planned out and done! Honestly this took a lot longer than I expected but I’m happy how it turned out, however Unreal didn’t fancy celebrating for too long because not long after this happened:
As soon as the lighting baked, plunged into darkness. Not what I needed when I planned to release a test build for playtesting very soon but we forge on to fix the issue. Turns out when I moved a few things around I made a light stationary by accident, so a simple left-click and we were back in buisiness!
The chaser now has some assitance in the form of turrets! They shoot pretty low damage projectiles but they shoot quick and slow you down, so if you get caught in the crossfire in a close chase, it might spell game over!
The final major thing to note is some menu screens and some music to play on them, they’re nothing special but they get the job done and I’m happy with how they turned out:
There’s space for buttons to go so players can start and retry from these menu’s so they’re not just some png’s!
As we are at the end, here are the blueprints of the turret and UI:
After the playest is done I’ll be polishing the game with the suggestions I recieve and then I can make a final build of the game to submit all in good time. Overall I’m happy with this project but I’d love to expand on some of the areas of this game if I had more time!